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Worlds Collide 

Worlds Collide is an upcoming RTS Indi-game that will be released on steam in May. My roll in this project is to act as one of the 3D modeler  for the in game character models, the high-poly models for promotional material and to act as the environmental modeler for the buildings and environmental props within the game. the main parameters that i had to follow while creating the 3D models was to keep the poly-count below 2500 triangles, and make sure that the models matched well with the concept art that i was given

 

concept art and textures by Jacob Alexander and Renee Bauer

Advertisement Models

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In Game Models

Vanilla Robot in game model

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Sniper Robot in game model

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Vanilla Goblin in game model

Support Robot in game model

Concept Art

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